TRANSLATION
-
MARIO TENNIS 64 -
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- MA
RI O TE NI SU =
MARIO TENNIS
Format- Nintendo
64
Developer- Nintendo/ Camelot
Type- Tennis
Other formats- None (Gameboy Color?)
Players- 1- 4
Expansion Pak enhanced- NO
Memory Pak compatible- Onboard backup
Rumble Pak compatible- NO
Cartridge Size- 128 Megabit |
Whenever Nintendo decide to
produce a new game, the whole gaming world takes notice. When Mario Tennis
was announced, speculation as to who would star in it and how it would
play began. Well, it's available now in Japan, has LOTS of Japanese menus
(don't worry, their translated below!) and features some great
playability.
Mario Tennis was unfortunate
to come along just after the incredible Virtua Tennis on the Dreamcast.
Thus, my appreciation for it isn't as high as it should be. Whereas Virtua
Tennis was instinctive, and rarely has you swearing that you hit the ball
when it misses, Mario Tennis has one or two niggles that could make it
annoying. The main problems I found are that my character would swing the
racquet to the left if the ball was on the right, the control is a little
'floaty' and some of the computer players are so good, that you seem to
play endless rallies. Ignore these faults, but add some great modes such
as a court in Bowser's castle, complete with Mario Kart 64's power-up
cubes, some character-themed courts which are unlocked through the many
tournaments, and the riotous sounds which spew from the many selectable
characters during a match and you have a hugely deep tennis game, which
boasts more character than most RPGs!
After
pressing START on the title screen, you are presented with-
- HI TO RI
= 1 PERSON/ PLAYER
Hitori is written in Hiragana
as it is the Japanese word for '1 person'.
- FU
TA RI = 2 PEOPLE/ PLAYERS
Futari is written in Hiragana
as it is the Japanese word for '2 people'.
- SA N NI N = 3
PEOPLE/ PLAYERS
Sannin is written in Hiragana
as it is the Japanese word for '3 people'.
- YO NI N = 4
PEOPLE/ PLAYERS
Yonin is written in Hiragana
as it is the Japanese word for '4 people'.
- TSU ZU KI = CONTINUE
Tsuzuki is written in Hiragana
as it is the Japanese word for 'continue'.
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- SU
PE SHA RU GE~ MU = SPECIAL
GAME
- O PU SHO N = OPTION
After
selecting HITORI, FUTARI, SANNIN or YONIN
(1,2,3 or 4 player), you are asked to choose a character, then presented with-
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- E
KI SHI BI SHO N = EXHIBITION
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- TO~
NA ME N TO = TOURNAMENT
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- RI
N GU SHO TO = RING
SHOT
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- KU
PPA SU TE~ JI = KOOPA
STAGE
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- PA
KKU N CHA RE N JI = PAKUN
CHALLENGE
After
selecting EXHIBITION, TOURNAMENT or KOOPA STAGE, you are
presented with-
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- SHI
N GU RU SU = SINGLES
- DA BU RU SU = DOUBLES
After
selecting an opponent, you are asked to select it's difficulty-
- FU TSU U = EASY
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- YA
YA TSU YO I = MEDIUM
- TSU YO I = HARD
- SA I KYO U = VERY
HARD
After
selecting it's difficulty, you are asked to choose a court (in Tournament
mode, this is replaced with a Cup select)-
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- HA~
DO KO~ TO = HARD COURT
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- KU
RE I KO~ TO = CLAY
COURT
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- GU
RA SU KO~ TO = GRASS
COURT
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- KA~
PE TTO KO~ TO = CARPET
COURT
Other courts become
available for completing tournaments with various characters. These are
usually themed on the character you earnt it with.
After
selecting SPECIAL GAME from the main menu, you are presented with-
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- SHO~
TO GE~ MU = SHORT GAME (5
POINTS)
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- TA
I BU RE~ KU GE~ MU = TIEBREAK
GAME (7 POINTS)
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- RI
N GU TO~ NA ME N TO = RING
TOURNAMENT
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- DE
MO PU RE I = DEMO
PLAY
While
playing, pausing the game will present you with-
- RU RU = RULE
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- KA
ME RA KI RI KA E = CAMERA
CHANGE
(Kirikae is the verb 'to change' or 'to
switch')
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- ME
NYU~ NI MO DO RU = RETURN
TO MENU
If you
select CAMERA CHANGE, you are presented with-
- NO~ MA RU = NORMAL
(Default camera view)
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- FU
RO N TO A PU = FRONT
UP
(Player is always playing up the
screen, even after changing ends)
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- DA
I NA MI KKU = DYNAMIC
(Camera is lower and closer to the
player's character)
If you
select CONTROLLER SETTINGS, you are presented with-
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- SU
TA~ TO BO TA N = START
BUTTON
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- PO~
ZU ME NYU~ = PAUSE MENU
B
-
BO TA N = 'B'
BUTTON
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- SU
RA I SU SU PI N = SLICE
SPIN
Z
- BO TA N = 'Z'
BUTTON
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- TA
ME KYA N SE RU = CHARGE
MOVE CANCEL
(At least that's what I THINK it's
for!)
A
- BO TA N = 'A'
BUTTON
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- TO
PPU SU PI N = TOP
SPIN
3D
- SU TI KKU = '3D'
STICK
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- KYA
RA KU TA~ I DO U = MOVE
CHARACTER
After a
match, the score board displays-
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- SA~
BI SU E~ SU = SERVICE
ACE
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- RI
TA~ N E~ SU = RETURN
ACE
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- SU
MA SSHU E~ SU = SMASH
ACE
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- DA
BU RU FO RU TO = DOUBLE
FAULT
After
selecting OPTIONS from the main menu, you are presented with-
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- SU
TE~ TA SU = STATUS
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- MYU~
JI KKU = MUSIC
- O N = ON
- O FU = OFF
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- BA
KKU A PPU = BACKUP
- SA U N DO = SOUND
- SU TE RE O = STEREO
- MO NO RA RU =
MONORAUL
Other
helpful translations-
- GE~ MU = GAME
- SE TTO = SET
- SE~ BU = SAVE
-
HA I = YES
The above word 'hai' is written in Hiragana
as it is the Japanese word for 'yes'.
- II E = NO
The above word 'iie' is written in Hiragana
as it is the Japanese word for 'no'.
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